I haven't seen any other homebrews for it so I figured that I would give it a try. After a bout of combat or an arduous task, a biomancer is likely to consume a quantity food that would otherwise seem unrealistic for a creature of their size. You may not use this feature again until you have completed a short rest. The effect is the same of a Animal Growth. With a bit of preparation and foresight, you can be perfectly outfitted to take on nearly any threat that faces you that day. Full casters can't do that. The Biomancer may spend a Long Rest performing an experiment. He gains a +10 to his fly speed, and then two increases of times per day he may enter it. While in this form, you may expend five microbe points as an action. Beginning at the 2nd level when you take join this school, you gain various proficiencies relating to your study of life. Casting the spell doesn't remove it from your list of prepared spells. Wreathed in flame and fury, a human man stands surrounded. "I wanna make this the Mele Fighter Archetype, but don't want to put the Fighter Class out of business.". Druids from the Circle of the Stars can also augment their fighting abilities with a choice of Constellations, which act as buffs for certain abilities in a fight. Components: V S M (A small amount of alcohol or distilled spirits) Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration. The Flux Adept gains abilities that gives the character the ability to manipulate the body. Like a druid, a biomancer may gain a new subject with 24 uninterrupted hours. You may not use this feature again until you complete a long rest. Poison Blood (Ex): The blood of a biomancer has become soaked with toxins. Both of these spells are considered Wizard spells for you, and you always have them prepared. If you cast a spell in this way, the spell does not consume a spell slot and functions as normal. A biomancer may want to know what makes things tick and how things work. An eligible creature must have a Combat Rating of 1 or lower, an Intelligence score of 5 or lower, and be friendly towards you. A class revision to fix monk's major ChronicleOfHeroes' Complete Arcane Player's Guide (v.1.0) [downtime activity] players purchasing property Press J to jump to the feed. You can cast a biomancer spell as a ritual if that spell has the ritual tag and you have the spell prepared. He may once again use spells which have vocal components, but still requires eschew materials or still spell to cast his spells. The creature gains resistance to all poison and disease effects. This connection is of such strength that a biomancer often expends their own cells to accomplish a spell's effects, potentially rendering serious harm upon themselves. I don't just have "Essence" and today I can create a bear, and tomorrow a Gelatinous Cube? (a) a quarterstaff or (b) any simple ranged weapon. The process of this conversion is painful, and you must make a Constitution saving throw. These spells are considered Wizard spells for you, despite not appearing on the Wizard spell list, but they must be prepared as normal. A biomancer becomes immune to disease, both mundane and magical. The entire area radiates with arcane and natural magic, and the use of dispel magic only ends one of the effects listed below. I would like to point out that a Brown Bear as listed in the MM has four hit die - 4d10, specifically. To change poison types, a biomancer must spend 24 hours flushing the first venom from his body before consuming 3 more new doses. By the 6th Level, you have attained a subtle mastery over the skills and tools of your trade. Alternatively, you may expend 5 microbe points to cure a willing creature of blindness or deafness. You also gain access to additional spells when you reach certain levels in this class, as shown on the School of Biomancy Spells Table. You may not use this feature again until you complete a short rest. The capabilities of a biomancer correlate to their experimentation. So, is this an action? It speaks in a language of your choice that you comprehend. A biomancer, being a caster and lacking wild shape, cannot stand in melee, but he is very hardy thanks to his line of work and can endure more blows than the average spellcaster. On a success, they take half as much damage. I can be rather unkempt and narrowly focused. These microbes intensify the damage that you do to the creature. It is fair to say that if a unique biological phenomenon occurs in the world, a biomancer will sacrifice anything to be at the forefront of the investigation. For example, if you are a 3rd-level biomancer, you have four 1st-level and two 2nd-level spell slots. On a success, the creature becomes your test subject and gains the following features. In my setting, biomancy is the creation of creatures and the alteration of creatures through magic. Starting at 6th level, your body has become accustomed to poisons and diseases and you have built up biological countermeasures to each. The saving throw for this is 10 + 1/2 class level + Int, and unlike the normal spell, the secondary save is the same as the first. As the assassin plunges his dagger into the young halfling's neck, a malicious giggle reverberates through the cavern. Please read the rules before posting. They are, however, intellectuals and thus tend to stray to studying these marvels instead of worshiping them. Experiment. Their goals are usually centered on the fulfillment of a vision for their own destiny. The spirit cannot heal constructs nor undead. "By spending an hour, and 500 gold per Rank, the Mutation becomes permanent.". Starting at 18th level, you have tinkered with the biological clock inside you to such a degree that you cease to age. From 2nd level on, recovers his biomancer level on hit points per round. Mutation (Ex): A biomancer has control over the Test Subject, manipulating it's structure at will. At Higher Levels. 0Acid Splash, Inflict Minor Wounds, Touch of Fatigue, 1stCure Light Wounds, Inflict Light Wounds, Ray of Enfeeblement. It is easy to find similarities between the two, but the academic and microscopic foci of the biomancer are clear distinguishing factors. They do not count towards your number of prepared spells. Regardless of the area, the sphere is well-lit and provides fresh water, enough food to sustain each inhabitant for 24 hours, and conditions for a comfortable Long Rest. Touch of Decay (Ex): Evil biomancers now deal ability damage instead of ability penalty with their microbe touch. However, a tribe that prioritizes the protection of nature from corrupting forces will likely welcome (or begrudgingly accept) the presence of a biomancer. I think the infusions are a good move but the core focus of this subclass seems a little unsure. The biomancer has advantage on saving throws against spells and other magical effects. Test Subjects follow the progress and abilities of a druid's animal companion exactly, with the following changes. When the familiar would die, you may immediately expend three microbe points to stabilize the creature. If you succeed on a saving throw that would halve incoming poison damage, you take no damage instead. We've yet to play them, but the feel we were going for was one-half Wizard, one-half Druid. At level 7, a biomancer learns how to communicate in this state, his voice ghostly and echoing in the wind, as if spoken by a billion tiny voices in chorus. How long does it last? Furthermore, you no longer suffer the effects of old age. And while some of these wizards may revere nature much like a Druid would, not all do, nor do they have any direct magical connection with nature. The magic is fueled by a menagerie formed by the arcane and the life force of the biomancer. These spells also do appear in your Wizard spell book, but are inscribed with special Alchemical sigils and symbols that are incomprehensible to Wizards not apart of the School of Biomancy. The microbes infect the creature's eyes and temporarily hinder the creature's sight. Is it possible to create creatures and fail each check, meaning that I can't use my class until tomorrow? If the result is a 4 or less, the attack misses. Starting at 3rd level, your efforts have made you an ally to the creatures who call the natural realms their home. False Life. He still requires the use of eschew materials to cast spells with material components, but is otherwise free to cast, even in gaseous form. Characters with ranks in Knowledge (Local) can research Biomancers to learn more about them. Evil biomancers find few friends, and strike off on mad solo pursuits to discover the latest vile plague. First, Wisdom should be your highest ability score, followed by Intelligence. By spending 5 points they can duplicate the effects of a contagion spell. If you are attacked by a creature within 50ft of you, you may expend 5 microbe points. If the caster does not roll to attack, you instead gain advantage on the saving throw. This supplement includes 4 subclasses, 11 new spells, and 3 new backgrounds. Biological Awakening: At 20th level a biomancer has played with the building blocks of complex life for so long than his studies have forever changed him. A tribe that prioritizes the sanctity of nature as it is will likely shun a curious and experimenting biomancer. Health Check (Ex): A biomancer works with living things all the time. Alignment: Any Lawful. Each day after you have rested for 8 hours, you can spend 10 minutes to activate the ingredients to create a number of biohacks equal to 1 + your key ability score modifier. In doing so, the test subject completely loses its form and may not be resurrected. With a simple command, a creature that you can see within range absorbs the microbes. Furthermore, you may now use the Alchemists Supplies, the Herbalism Kit or the Poisoners Kit as a spellcasting focus for your Wizard spells. You can never have more microbe points than shown on the table for your level. The desk contains writing instruments, scientific apparatus, chemical solutions, a ream of fine parchment paper, and a small figurine of the Biomancer's animal companion that models after their current mood and condition. As he winces in suppressed agony, glowing blue spores emanate from the man's chest and descend upon his allies. While underwater, his speed is cut in half, but is otherwise unaffected. Press question mark to learn the rest of the keyboard shortcuts. The spells must be of a level for which you have spell slots. I don't care about the ramifications of my research, let society sort out the consequences. At 2nd level, you gain enough control over your physical being that you can partition a reservoir of microbes within your body. If you do so, you may spend any number of microbe points. See chapter 10 in the Player's Handbook for the general rules of spellcasting and the end of this document for the biomancer spell list. To use unnatural empathy, the biomancer and the aberration must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. He may force a concentration check for enemy spellcasters to cast spells, with a DC equal to his infection DC. The Biomancer. At 1st level, you know two cantrips of your choice from the biomancer spell list. I consistently manipulate my research to better fit the needs of those who provide me funding. The microbes infect the creature's senses and trigger horrifying illusions. Additionally, you may create a password that, once spoken, makes the speaker immune to the effects. Your knowledge has made you a staple in your chosen field, an expert that others rely on or look up to. His medical advances have saved many lives. All of the following are class features of the Biomancer. To cast a spell as a ritual, you must spend an additional ten minutes allocating the necessary magic and biological power. Like a wizard they also gain 2 spells known per level. An eligible creature must have a Combat Rating of 1 or lower and an Intelligence score of 5 or lower. Slowly, they get to their feet and ready themselves with renewed vigor. Inside a body, he is completely concealed and may continue to inhabit the body even after his host has died. On a success, you establish the creature as your aide and it gains the following features. Made using 'The Homebrewery' by NaturalCrit. It does not divine exact hp amounts, nor any effects which have no physical impact, such as being dominated. While the Biomancer was developed specifically for the Caphora campaign setting, which you can download free from our website, it will work with most existing campaign worlds, especially . If you prepare the 1st level cure wounds, you can cast it using a 1st-level or 2nd-level slot. Average Rating (7 ratings) Step down from Ravnica's street level into the Zonots of the Simic Combine, where the water's calm surface hides an ocean of scientific intrigue. Their Geomancy has them roll different die to randomize the outcome of their effect based on the world around them, these Geomancies have varying effects, though some are just different damage types. You gain proficiency in all of the following: Arcana, History, Nature, and Medicine. Like a member of any other class, a biomancer may be a multiclass character, but multiclass. 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